Post Processing in Unreal 5 - Disillusion

To enhance the narrative of our game, I wanted to create the effect of oxygen deprivation and madness. I had long had the vision of oversaturated and blurry vision that increased as the story went on. To achieve this, the saturation and bloom increased every level, and temporarily for certain events.

Testing:

Tests

Final Post Processing effects for levels:

Level 1

Image 1

Level 2

Image 2

Level 3

Image 3

Level 4

Image 4